from src.game.buff import Buff

class DamageBuff(Buff):
    
    name = "damage"
    
    def __init__(self):
        Buff.__init__(self)
        self.damage = 1.5
        self.lifetime = 100
        
    def doEffect(self):
        self.entity.damage(2, DamageBuff.name, self.damage)        
            